
The rule, that the robber must not be displaced before the barbarians have reached Catan for the first time is also true for the pirate (who, of course, is not in the desert), should he be in the game.Ģ.The dealer may not be placed on a gold river field.For a city on a gold river field, one always receives only raw materials, never merchandise.The number of victory points specified for each scenario should be increased by 2.If both players don’t have any knights, they will both lose their city. If the other player doesn’t have any knights, it will automatically be considered the weakest. If a player deactivates an active knight that borders the field with the pirate, he may move the pirate. When you play cities and knights, you must keep in mind that you can’t use any of your own knights to attack another player’s city.Nevertheless, the owner of the line of ships may not dissolve it by transferring his ships, which are adjacent to the foreign knight. If a player interrupts an foreign line of ships with a knight (or a settlement), this line of ships is interrupted in the sense of the 'longest trade route'.In other words, the connection of a knight to a settlement of the same color must never be interrupted. When a knight stands on a crossroads, where the last ship of a line of ships borders, the ship's line is closed.Each of these magnificent centers are worth two.


All active knights of all players (even those who do not own any cities) will defend against the barbarians. Add up all the cities owned by all of the players anywhere on the island to determine this strength. 36 commodity cards (coin, paper, and cloth) From the rules: The strength of the barbarians is equal to the number of cities (including metropolises) owned by all players.Friendly Robber Rules This game belongs to the Catan Series. This is NOT a complete game! The base Settlers of Catan game is required to play this expansion. (It is independent of the Seafarers and Cities & Knights expansions, but can be combined. Progress Cards may never be traded at any time. All of the rules from Settlersapply to trades made in Cities & Knights (with the addition of the Commodity Cards). You do not need to finish all of your trading before you begin your building.

If you improve your culture, muster your knights, and enrich your fine cities, you will be the master of the great realm of Catan! InCities & Knights, you are allowed to build and trade any number of times and in any order. Invest in city improvements, which you acquire using three commodities of trade: coin, paper, and cloth. They're also immune to the dangerous barbarians. Each of these magnificent urban centers is even more valuable than a city. Don't take any chances! Field your knights! In Catan: Cities & Knights you engage in the defense of Catan and compete to build the three great metropolises of Catan. You must be strong! Barbarians attack the weakest targets, and the victim of their onslaught will be the player who contributes the least to the defense of Catan. Their massive warships loom against the bright orange horizon. Wild barbarians, lured by Catan's wealth and power, maneuver to attack. Dark clouds gather over the once peaceful landscape.
